Projects
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SG-IC: Serious Games Information Center
The Serious Games group at the Multimedia Communications Lab – KOM and the httc e.V., in cooperation with the state of Hesse, has established the Serious Games Information Center as a portal to describe and retrieve Serious Games.
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Quest Editor
Pilot project to improve the quality of teaching: Quest Editor as a tool for teachers to create interactive, playful 3D learning spaces, integrated into the 3D Campus of TU Darmstadt.
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ABC4Jobs
The #ABCforJobs project is coordinated by the GFFB with a consortium of 13 cooperation partners. The aim of the project is to virtually map a holistic approach between reading, writing, understanding, and implementation in a professional context and thus to enable a hybrid mediation of written and digital content.
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SG 4 smart medication
In the SG4smartmedication project, we are developing a health app together with smart medication and KIS*MED that supports people in a playful way to improve their joint health as part of their physiotherapy. Patients can film themselves performing the exercises at home with their smartphone camera and receive direct live feedback thanks to an integrated movement analysis with AI. In addition, players can earn points to increase motivation and to compete with others.
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RMU SG4Health: GamesCanTranshab
The project aims to establish an interdisciplinary network focused on conceptualizing and developing a virtual reality (VR)-based health game (“Serious Game for Health / SG4H”) for oncology patients.
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career swipe: Online tool for exploring and reflecting on one's personal and professional aspirations
As part of the project 'Digital Learning Portal for the School-to-Work Transition,' funded by the Federal Ministry of Education and Research (BMBF), the game 'career swipe' was developed to motivate adolescents to reflect on their career choices.
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Deine Stadt
Within the project „Deine Stadt“ (engl.: your city) the Serious Games research group develops a game-based simulation environment for city planning purposes. An editor is conceptualized to configure the 3D city model as simulation environment.
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Pflegeschätze
Within the „Pflegeschätze project“ (engl.: treasures for healthcare), the Serious Games research group develops a metadata-based portal (catalogue system) for the description, search and retrieval of healthcare treasures. Besides, a collaborative 3D space is conceptualized to support the elaboration of treasures.
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etit Demonstrator
Within the strategic research project (2023 – 2024) funded by the etit faculty, the Serious Games research group develops a 3D campus for the game-based exploration of research, innovation and education programs offered by the 32 research groups at the faculty of electrical engineering and information technology.
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Serious games as learning diagnostics / The analyst
The project “Serious Games as Learning Diagnostics” aims to improve learning processes in the field of diagnostics, which are important in various courses of study such as education, psychology, medicine and sports science.
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Physical esports HUB
The Physical esports Hub is an international innovation network in which existing and future actors in the field of Physical eSports and Exergaming from Germany, Japan, and Spain collaborate.
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Unite! Game for Health
Unite! Games for Health – towards an Erasmus Mundus Joint Master Programme for the development and use of Serious Games for Healthcare.
Completed projects
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KITE: AI-supported VR tactics training for police forces
Education and training are essential to optimally prepare emergency services for real situations. Training on-site is hardly possible, especially in scenarios such as terrorist attacks or rampages, for example, at Christmas markets or in shopping centers. The everyday processes would be disturbed too much. Real training environments are complex to create and the number of exercise options is limited. Virtual reality (VR) can offer great added value for the training and preparation of emergency services, especially with the support of artificial intelligence (AI). In cooperation with the Hessian University for Police and Administration (Hessische Hochschule für Polizei und Verwaltung, HfPV) and Crytek.
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SG4BB: Serious games for vocational training
The aim of this project is to develop an interface between learning management systems (e.g., Moodle) and serious games (e.g., implemented in Unity 3D). Thereby, two personalized serious games should be developed as use cases to test the interface.
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IbeA: Online instrument for assessing the occupational aspirations of children and adolescents
The aim of the project is to evaluate the effectiveness and quality of the “IbeA” tool for career and study orientation, which was developed based on Linda S. Gottfredson's career theory. The online tool is used as part of a standardized workshop concept in various types of schools in Hesse. IbeA is used to record and visualize the students' professional aspiration field by delimiting professions to reflect their professional orientation. Thereby, it needs to be investigated how the tool can be meaningfully integrated into the concept of school career and study orientation and how it can be further developed in terms of quality. At the same time, we intend to find out how IbeA can be used in research with regard to the development and changes in the professional field of aspiration as well as to compromise processes.
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WTT: Knowledge and Technology Transfer Serious Games (2019-2021)
The aim of the project is the transfer of knowledge and technology to Hessian small and medium-sized companies. The core element is the establishment of a showroom and a creative lab. In interdisciplinary research cooperation, knowledge about the characteristics of qualitative serious games is to be gained, recorded, and transferred to the small and medium-sized companies (game developers, service providers, users) through publications, studies, events, and recommendations. Furthermore, we intend to develop recommendations for action to strengthen the serious games market in Hesse.
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DeepSpaceBIM: The digital construction assistant of the future (2018-2021)
The aim of the project is to provide digital support for structural engineering and infrastructure projects that are suffering from increasing complexity. As part of the project, TU Darmstadt is developing a training and simulation environment to cope with disturbed construction processes.
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TargetVR: Tracking of full-body movements in multiplayer VR for business process management
The aim of this project is to develop a multiplayer VR-based serious game for training complex processes efficiently and to promote the users' skills in the field of process management. The idea is to create a collaborative VR multiplayer environment in which the learner and the trainer can go through a business process from different perspectives. The trainer can provide adjustments or assistance in the game. The game was developed as part of the Software Campus project and in cooperation with SoftwareAG.
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Rehab Hero
Rehab Hero is a sensor-based serious / health game for physiotherapeutic rehabilitation after joint operations. The aim of the game is a qualitative and quantitative improvement in home-use physiotherapy after joint operations. The game is intended to motivate and guide the patient to regularly and correctly perform the physiotherapy exercises at home. Thereby, a balanced amount of fun and physiotherapy should be achieved.
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digi-Game: Digital learning environment for gastronomy and metal construction
Since the beginning of 2019, we have been developing a serious game in cooperation with AVM Rüsselsheim, which helps AVM trainees prepare for exams and is intended to consolidate relevant skills through play. In this cooperative survival sandbox game, the trainees are instructed by the respective teacher to learn and use theoretical and practical skills in the game. Different tasks and challenges guide the trainees in order to play together and improve their social skills in the process. The close cooperation with AVM ensures constant User Central development with regular evaluations with current trainees.
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Project-mo.de (2018-2021)
A research project focussing on the mobility of individuals compared to the traffic system and its infrastructure to target the question after potential tasks and methods for efficient design in the context of mobility.
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SGT: Serious Games Technologies (2017-2018)
In cooperation with httc e.V.: The innovation network Serious Games Technologies is an independent commitee to help foster the potential of serious games for the economy and the society.
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SG4Mobility (2018-2019)
The aim of this project is to motivate citizens to environmentally friendly mobility behavior and physical activity with the help of playful methods and concepts. In cooperation with Frankfurt University of Applied Sciences, wer denkt was GmbH and Rösch & Associates Information Engineering GmbH.
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PDExergames (2017-2020)
PDExergames combines a systemic test environment for testing and validating of movements and cognitive aspects with motivational, playful aspects of exergames. For this purpose, new MTI concepts for speech and gesture-based interaction and sensor-supported, device-independent system control are being developed.
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NeuroCare (2013-2016)
Holistic concept to support and assist nurses and relatives in the care of cognitively impaired seniors.
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AR-Back Trainer (dt. AR Rückentrainer; 2016-2019)
Integrated back pain detection system based on postural and gait analysis, weight distribution and perturbations in muscular activity using commercial and specific sensors. Designed in collaboration with the institute for sports science. Funded by the Klaus Tschira Stiftung.
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VR Diagnosis (2015-2016)
This Hessen Modellprojekt aims to estimate and predict the symptoms of motion sickness experienced by users of VR devices such as the Oculus Rift and HTC Vive.
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ALFRED (2013-2016)
Personal Interactive Assistant for Independent Living and Active Ageing.
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Urban Health Games (2013-2018)
Interdisciplinary research among the Serious Games group and the UNICO research group “Urban Health Games” at the faculty for architecture and research groups from the humanities (psychology and sports science).
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inDAgo (2011-2014)
A mobility support system for the elderly reaching marketability
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ISPRAT – Participation 2.0 (2012-2013)
An online platform to actively involve young people in the design of conversion areas in the city of Darmstadt according to their own ideas.
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Serious Games for Health (2012-2013)
Technology-supported measurement and evaluation of the efficiency and acceptance of serious games for sport and health.
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ErgoActive
Personalized exergame for circuit training.
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BalanceFit
Personalized Exergame for coordination, strength and balance training.
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Virtual Sports Teacher (2009-2011)
A Serious Game for prospective physical education teachers
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Chaos-Fluch
Web-based game about the city of Darmstadt
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motivotion 60+ (2009-2012)
Development of a system to support daily activities by technological means
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StoryTec (2009-2010)
StoryTec is an authoring tool used to produce story-based, interactive applications for various platforms (PC, web, mobile, console).
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80Days (2008-2010)
80Days represents an inter-disciplinary European research-project (FP7, objective 4.1.2 Technology-enhanced Learning) aiming at pushing the state-of-the-art in digital educational games. The main objectives are enabling curriculum-related education with competitive computer games, realizing non-invasive and educationally meaningful support of the learner, and combining adaptive tutoring with interactive digital storytelling.