GameTULearn: Quest Editor for Teaching

About the project

For successful teaching, engaging interactive, preferably immersive 3D learning spaces for students, and efficient, user-friendly tools for teachers are essential. The project aims to develop and provide an authoring environment for creating visually appealing interactive 3D learning environments. The goal is to empower teachers (and teaching assistants) with little effort and no programming skills to create such interactive spaces, facilitating scalability and broad implementation across TU Darmstadt. Collaborating with the Remote Sensing and Image Analysis Research Group, the Department of Biology, and the Institute of General Pedagogy and Vocational Pedagogy, three use cases – "Forest Health," "Insects," and "Career Orientation" – are being developed as examples of interactive, playful learning scenarios/spaces in different disciplines. These will be tested in teaching sessions with instructors and students. The E-Learning Group of the University Didactic Working Group is an associated partner supporting the project.