Gruppenleitung
| Name | Arbeitsgebiet(e) | Kontakt | |
|---|---|---|---|
|
Dr.-Ing. (habil.)
Stefan Göbel Leiter der Arbeitsgruppe Serious Games | Serious Games, Standardisierung: Serious Games Metadatenformat, RAL Gütekriterien, Authoring, Control, Evaluation | stefan_peter.goebel@tu-... +49 (0) 6151 16 20390 S3|06 1 |
Mitarbeiter
| Name | Arbeitsgebiet(e) | Kontakt | |
|---|---|---|---|
| Lisa Baule, M.Sc. Wissenschaftliche Mitarbeiterin | Serious Games, Virtual Reality, 3D-Modelle, Exergames | lisa.baule@tu-... S3|06 23 |
| Wolfgang Friedrich Brabänder B.Sc. Technischer Mitarbeiter | Serious Games, Educational Game Design, Adaptivity, digital learning environments | wolfgang_friedrich.brabaender@tu-... S3|06 23 |
| Katharina Fohrmann, M.A. Wissenschaftliche Mitarbeiterin | Serious Games, 3D-Modelle, Animation, Design, Softwareentwicklung | katharina.fohrmann@tu-... S3|06 23 |
| Florian Horn, M.Sc. Wissenschaftlicher Mitarbeiter | Serious Games, Künstliche Intelligenz, Geographische Informationssysteme, Softwareentwicklung | florian.horn@tu-... S3|06 23 |
| Sabrina Vogt Wissenschaftliche Mitarbeiterin | Serious Games, Konzeption & Design, User Centered Design Prozess, Authoringtools, Softwaredesign, Projektkoordination | sabrina.vogt@tu-... S3|06 23 |
| Geeske Kemper M.Sc. Wissenschaftliche Mitarbeiterin | Serious Games, Virtual Reality, Exergames, Softwareentwicklung | geeske.Kemper@tu-... S3|06 23 |
| Sebastian Brandt M.Sc. Wissenschaftlicher Mitarbeiter | Serious Games, Audio Design | sebastian.brandt@tu-... S3|06 23 |
Alumni
| Name | Arbeitsgebiet(e) | |
|---|---|---|
|
Dr.-Ing.
Polona Caserman Postdoktorandin | Serious Games, Virtual Reality, Full-Body Motion Reconstruction, Full-Body Motion Recognition, Inverse Kinematics |
|
Dr.-Ing
Philipp Achenbach, Wissenschaftlicher Mitarbeiter | Serious Games, Gestenerkennung, Machine Learning |
|
Dr.-Ing.
Thomas Tregel Postdoktorand | Location-based Games, Human Acitivity Recognition, Procedural Content Generation |
|
Dr.-Ing.
Augusto Garcia-Agundez Postdoktorand @ Brown University | Computer Science, Sensor Technology |
|
G
| Alvar Gamez Zerban | Serious Game Development |
|
Dr.-Ing.
Tim Dutz Referent im Vorstandsstab @ SCHUFA Holding AG | Mobile Serious Games, Pervasive Computing |
|
Prof. Dr.
Johannes Konert Professor @ Hochschule Fulda | Programmierung, Web Technologien |
|
Dr.-Ing.
Florian Mehm Technical Director @ Limbic Entertainment GmbH | Authoring Serious Games, Game Technology |
|
R
|
Dr.-Ing.
Christian Reuter Softwareentwickler @ Deck13 Interactive | Authoring Multiplayer Serious Games |
|
H
| Sandro Hardy | Personalized Exergames, Health Games |
| Dr.-Ing. Laila Shoukry | Serious Games Analytics |
|
Dr.-Ing.
Viktor Wendel Robert Bosch GmbH - Bosch eBike Systems | Multiplayer Serious Games, Game Mastering |
| Michael Gutjahr | Serious Games Evaluation, Psychologie |
Assoziierte Mitglieder
| Name | Arbeitsgebiet(e) | Kontakt | |
|---|---|---|---|
| Finn Reimann B.Sc. Informatik | Games for Health, BGM, "DeskHero" | finnrei@outlook.de |
| Fadi Jogho M. Sc. Medizintechnik | Experimentelle Untersuchung, Statistische Datenanalyse, Kamera-basierte Messverfahren, Evaluation Kardiorespiratorische Auswirkungen von Serious Games | fadi.jogho@outlook.com |
| Robert Konrad Dipl.-Inform. Wissenschaftlicher Mitarbeiter | GPU-Programming, Game Technology, Cross-Platform Publishing | robert.konrad@tu-... |
|
Dr.-Ing.
Polona Caserman Postdoktorandin | Serious Games, Virtual Reality, Full-Body Motion Reconstruction, Full-Body Motion Recognition, Inverse Kinematics | polona.caserman@tu-... S3|06 23 |
| Philipp Müller, M.Sc. Wissenschaftlicher Mitarbeiter | Human Activity Recognition, Machine Learning, Serious Games | philipp.mueller1@tu-... S3|20 208 |
| Ruben Gielisch Softwareentwickler @ ProLog, Therapie- und Lernmittel GmbH | Serious Games, Softwareentwicklung, Game Design Patterns | Ruben.Gielisch@stud.tu-... |
|
S
| Sarah Schirmacher Game Designerin & Softwareentwicklerin @ ProLog, Therapie- und Lernmittel GmbH | Games for Mental Health, Serious Games for Kids, Softwareentwicklung, Game Design | |
|
Dr.-Ing.
Florian Mehm Technical Director @ Limbic Entertainment GmbH | Authoring Serious Games, Game Technology | |
|
Dr.
Anna Lisa Martin-Niedecken Leiterin Institut für Designforschung @ Zürcher Hochschule der Künste | Exergames, Games for Health, Serious Games, (Game) Design Research, Health Design, eSports | anna.martin@zhdk.ch |
| Kai Straßburg (Junior) Technician European Product & Event Support Nintendo of Europe | Game Design, Quality Assurance, Serious Games | Kai.strassburg@web.de |
|
Prof. Dr.
Oliver A. Hugo | Marketing, Kommunikation, Medienwissenschaften, Werbung, Qi Gong | oliver.hugo@th-ab.de |
| Falk von Hollen Homerun-Active | Exergames, Gesundheitsörderung für Kinder | Falk@homerun-active.de |
| Martin Hölscher Gründer der Bigskills GmbH & Co.KG | XR-basierte Serious Games | mhoelscher@big-skills.de |