Dr.-Ing. Polona Caserman



Serious Games, Virtual Reality, Full-Body Motion Reconstruction, Full-Body Motion Recognition, Inverse Kinematics


work +49 (0) 6151 16 20391

Work S3|20 208
Rundeturmstraße 10
64283 Darmstadt

Ausgewählte Publikationen

  • Caserman, P., Krug, C. and Göbel, S., 2021. Recognizing Full-Body Exercise Execution Errors Using the Teslasuit. Sensors, 21(24), p.8389. https://doi.org/10.3390/s21248389
  • Caserman, P., 2021. Full-Body Motion Tracking In Immersive Virtual Reality - Full-Body Motion Reconstruction and Recognition for Immersive Multiplayer Serious Games. Ph.D. Thesis. Technical University of Darmstadt. https://doi.org/10.26083/tuprints-00017572
  • Caserman, P., Garcia-Agundez, A., Zerban, A.G. and Göbel, S., 2021. Cybersickness in Current-Generation Virtual Reality Head-Mounted Displays: Systematic Review and Outlook. Virtual Reality, pp.1-18. https://doi.org/10.1007/s10055-021-00513-6
  • Caserman, P., Hoffmann, K., Müller, P., Schaub, M., Straßburg, K., Wiemeyer, J., Bruder, R. and Göbel, S., 2020. Quality criteria for Serious Games: Serious part, Game part, and Balance. JMIR serious games, 8(3), p.e19037. https://doi.org/10.2196/19037
  • Caserman, P., Liu, S. and Gobel, S., 2021. Full-Body Motion Recognition in Immersive Virtual Reality-based Exergame. IEEE Transactions on Games. https://doi.org/10.1109/TG.2021.3064749
  • Caserman, P., Garcia-Agundez, A. and Göbel, S., 2019. A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications. IEEE transactions on visualization and computer graphics, 26(10), pp.3089-3108. https://doi.org/10.1109/TVCG.2019.2912607
  • Caserman, P., Garcia-Agundez, A., Konrad, R., Göbel, S. and Steinmetz, R., 2019. Real-Time Body Tracking in Virtual Reality Using a Vive Tracker. Virtual Reality, 23(2), pp.155-168. https://doi.org/10.1007/s10055-018-0374-z