Dr.-Ing. (habil.) Stefan Göbel
Head of the Serious Games research group
Serious Games, Standardization: Serious Games metadata format, RAL quality criteria, Authoring, Control, Evaluation
work +49 (0) 6151 16 20390
- Authoring: Collaborative Authoring, Authoring Tools, Procedural Content Generation
- Control: Personalization and Adaptation, Game Mastering, Sensor-based control
- Evaluation: Technology-based evaluation of effects: Learning/health/awareness .. effects and user/game experience
- Reference Model Serious Games metadata format, quality criteria
Former topics include
- (Geo-) Graphic Information Systems, Information Visualization
- Interactive Digital Storytelling, Story-based edutainment applications
Name: Stefan Göbel
Date and place of birth: 28. Mai 1971 in Jugenheim
Family status: married, 2 childs
Living place: Darmstadt-Arheilgen
Portrait “Der Robin Hood der ernsten Computerspiele”, von Marion Mink, 2013.
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Dr. Stefan Göbel is an assistant professor with a permanent position as academic councilor, lecturer and head of the Serious Games group at the Multimedia Communications Lab at Technische Universität Darmstadt (TUDa).
Research topics cover the development (authoring, creation), (personalized, adaptive) control and (technology-enhanced) evaluation (and effect measurement) of Serious Games. Dr. Göbel is also driving the interdisciplinary key research area on “Serious Games” at TUDa level )and collaborates with different researchers from the humanities (pedagogy, psychology, sports science), natural sciences and engineering disciplines and other units (e-Learning group, transfer group HIGHTEST, etc.).
Stefan Göbel provides lectures and practical courses in Serious Games, game technologies and Diigital Storytelling since 2003. Beforehand, in the role as Phd student/scientific staff at Fraunhofer IGD, he was involved in teaching activities in the field of (geo)graphic information systems and information visualization.
Dr. Göbel has extensive experience in initiating, managing and coordinating projects – both publicly funded and industrial – on regional and (inter)national level. Examples include the EU projects INVISIP (personal role: initiator and S/T coordinator), art-E-fact (coordinator), INSCAPE, U-CREATE, 80Days and ALFRED (both management board and WP lead), the BMBF-funded projects inDAgo, NeuroCare, PDExergames, the BMWI ZIM project Serious Games Technologies, DeepSpaceBIM 4.0 (BMVI) or StoryTec, VR-Diagnosis and Genius (LOEWE ModellProjekte), LOEWE IDG (LOEWE FSP), WTT Serious Games (state of Hesse) and several industrial projects.
Stefan Göbel holds a PhD in computer science from TUDa and has long-term experience in Graphic Information Systems (GIS; topic of the dissertation is ‘Graphic-Interactive Access to Geodata Archives’, being prepared at the Fraunhofer Institute for Computer Graphics), Interactive Digital Storytelling, Edutainment and Serious Games. Dr. Göbel is the author of 180+ peer reviewed publications and serves as PC member and reviewer at different conferences and journals and organizations (e.g. European Commission, Austrian Science Found and Swiss National Science Foundation).
2003 Dr. Göbel initiated and hosted (as well as 2004 and 2006) the International Conference on Technologies in Interactive Digital Storytelling and Entertainment (TIDSE), which merged with the International Conference on Virtual Storytelling (ICVS) to form the International Conference on Interactive Digital Storytelling (ICIDS) late 2008.
In 2005 Dr. Göbel initiated the GameDays as national ‘science meets business’ workshop for Serious Games. Since that time he is permanently hosting the GameDays on an annual basis in cooperation with the state of Hesse, TU Darmstadt and other institutions from academia and industry. Since 2010, major parts of the GameDays have been implemented as International Conference on Serious Games, finally resulting in the Int'l Joint Conference on Serious Games.
2016 Dr. Göbel as co-author published a first textbook on Serious Games. 2018 he organized a workshop towards a Serious Games Metadataformat to describe Serious Games in a standardized way (DIN/SPEC 91380).
1991 – 1997: Study of Computer Science at Technische Universität Darmstadt (TUD). Supplementary courses in economy and applied pedagogics. Degree: Diploma in Computer Science (Dipl.-Inform.).
2002: Graduation at TUD. Topic of the dissertation: Intelligent graphic-interactive access to geodata archives. Degree: Phd in Computer Science (Dr.-Ing.).
2017: Habilitation at TUD, Computer Science. Title (German): Autorenumgebung für Serious Games – StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games.
Job, professional experience
since January 1st, 2022: Head of the research group Serious Games at TU Darmstadt
2008 – 2021: Head of Serious Games at the Multimedia Communications Lab – KOM at TUD. Since 2012 also Academic Councilor of KOM at TU Darmstadt.
WS 2007/08: Associate professorship at the Darmstadt University of Applied Science, faculty of Media.
2002 – 2008: Head of department “Digital Storytelling” at the Computer Graphics Center e.V. in Darmstadt.
1997 – 2002: Scientist at the department “Graphic Information Systems” at the Fraunhofer IGD in Darmstadt; since 2002 acting manager of the department.
1994 – 1997: Supplementary staff at the Computer Science faculty at TUD (tutor) and at the department of “Visualisation and Virtual Reality” at the Fraunhofer Institute for Computer Graphics (programmer).